New Engine

The game engine has been completely re-written in .net. There are now multiple components to the game engine including the server, the e-mail interpreter, and the game database.

I will be focusing on the e-mail interpreter for testing game dynamics, and overall functionality of the game. Once the e-mail interpreter is in place for the working game I will be adding browser based control as well.

Currently basic empire control is in place and working via the e-mail interpreter using stock races.

Currently working on:
Technology tree
Integrating research into the empire control

Currently theorizing:
Combat dynamics, and fleet control.

eXTReMe Tracker