What is happening
I am actively working on the design portion of this game. I have gone back to the pre-build phase to lay-out exactly what my goals for this game are. I am in the brainstorm phase right now coming up with technologies, planet types, buildings, Race types etc.
I am trying to keep the overall goal of the game to hit the following statement:
"To design a game that is fun and addicting, for few to many players per game, yet keeping time investment requirements from each player to a minimum."
I am trying to build a game engine that addresses many of the problems I see in the Multiplayer games I play. These main problems are:
I am working on the details of such a game right now, but would like any suggestions that anyone might have. Please feel free to post in the Comments section if you are so inclined to help with this project.
Comments
I am trying to keep the overall goal of the game to hit the following statement:
"To design a game that is fun and addicting, for few to many players per game, yet keeping time investment requirements from each player to a minimum."
I am trying to build a game engine that addresses many of the problems I see in the Multiplayer games I play. These main problems are:
- Real-time games - It is difficult to get a lot of players into a game at the same time for hours on end. Differences in schedules, Time Zones etc. make playing large scale strategy games hard to organize.
- Play-by-email games - These games are easily derailed by a single player slacking on playing their turn and forwarding it on, or can be killed by a player dropping out.
- Play-by-email games - Slow games have very little interest built up. When playing 2 to 4 turns a month, it is hard to keep a good level of interest in the game.
- MMOGs - If you don't have a lot of time to dedicate to the game it is hard to keep up with other players who may be dedicating 8 hours a day to playing.
I am working on the details of such a game right now, but would like any suggestions that anyone might have. Please feel free to post in the Comments section if you are so inclined to help with this project.
Comments